Archive for April, 2010

Boss.

Posted in Uncategorized with tags , , , on 2010/04/09 by Evan Sammons

You may have seen the Boss already from the very first posts of this blog. Evan has been updating the Boss graphically and it’s looking sweet! I’m now on the final 40-50 seconds of the song, which includes the inevitable fall of the Boss. Here’s what I have so far to start it off:

At this point, you will have already been fighting for a while – though from a further distance. This is where things start going downhill for our Upload Complete Boss.

I’m getting sick of calling him ‘Boss’, any ideas for a name?

Scene re-working, and Performance

Posted in General DevLog with tags , , , , , , , , , , , on 2010/04/07 by Evan Sammons

Now that pretty much 95% of Upload Complete has been laid in place (and is totally playable), I’ve been going back through a number of other scenes and improving them, making them more interesting and engaging. There have also been some updates to the general engine, giving better performance overall.

Speaking of performance, Level 2 should be able to run on even the slowest of computers. The rig I’m using for testing isn’t the fastest of things, my rule of thumb has been if I get a drop in framerate on this, then something needs to change to make it more efficient. So far this has proven effective on any other computer the game has been tested on.

If you’re interested, here’s what I’m working with – Intel T2300 ~1.66ghz (dual core), 1gb ram, GeForce Go 7800 256mb. Kind of a benchmark for the lower end that can run Level 2. Running it at a steady 60fps is extremely important, any less and things get thrown out of sync and scenes can actually (play-wise) be much shorter!

DevLogs should be coming up a bit more frequently now, as I’ve worked through some pretty tough issues. Now I’m blitzing through, leading to more Log-worthy material!

-Tom