DevLog intro

Hi, I’m Tom Vine. Soon to be 22, living in Anaheim, CA. Totally opposite end from Maine, but we get by.

I head up the ‘coding’ of this game. I say ‘coding’ because I’m using Multimedia Fusion 2 (developer edition) to make Level 2 the game. Check it out if you like, the coding interface is a grid-based list of events, conditions, and actions. No real code-writing, but still very flexible and surprisingly powerful. If you’re interested in game development, I suggest checking clickteam’s products out at http://www.clickteam.com/, they have several demo versions available.

Anyway, to introduce, Level 2 the game is an action-platformer. It combines old-school platforming with modern shooter-style gameplay. You control the character on a 2d plane, moving and jumping with the keyboard, and aiming and shooting with the mouse. We aim to implement support for dual-analog controllers, particularly the Xbox 360 gamepad, and it should be very smooth. There’s a lot of influence from the Metroid series and the work of HR Giger in terms of general mood, look and feel. Personally, from a gameplay standpoint, influences include Mega Man 2, Metal Slug and Tyrian – yes, Level 2 will even be reminiscent of scrolling shooters at times.

A lot has been done to create a synergy between game and music. Enemies will blast you with lasers in time with the music, and scream lyrics at you as they charge in to destroy you. As music rises in intensity, so does the game. This isn’t a rhythm game by any means, in Level 2 you will engage in brutal warfare with the music, and you will fight each song to the very last note.

You can listen to Upload Complete on Last Chance To Reason’s myspace page – http://www.myspace.com/lastchancetoreason. Upload Complete is the first level in the game, and it’s close to being finished. The teaser (http://www.youtube.com/watch?v=bV_6a_r0kLc) shows some scenes from this level, some incomplete.

Check back for updates, they should be coming quite frequently!

-Tom V

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